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Another in a long line of sequels that spectacularly fail to live up to the standards set by the original. To say Battle Royale II is a poor film though, doesn't nearly do justice to the massive levels of incompetence on display here. Where Battle Royale brilliantly walks the tightrope between the twin towers of bombast and credibility, BRII plunges headlong into the abyss, pulling the towers down with it. Ultra-violent, yet cloyingly sentimental, it appears to justify its over-long run time by presenting itself as a war epic with a powerful message about humanity at its core. It's the text book definition of overreaching.The basic premise is that the original BR act passed by the government has led to youth-based terrorist activity. The only way to quell this unrest is to pass a new act, BRII, allowing the evil grown-ups to kidnap another bus-load of wide-eyed urchins and send them off to do battle with the terrorists. Cue a drawn out re-hash of the first film with none of the wit or originality. Aside from a tedious amount of self-referencing, there are a variety of cringe-worthy references to other films as well; from Shuya and Taku's last stand (Butch Cassidy) to the beach landing, shot on patented Shaky-Cam - a Fisher Price re-enactment of Saving Private Ryan's incredible opening sequence.Riki Takeuchi, who was so good as the enigmatic Ryuichi in Miike's Dead Or Alive, is plain horrible here - hamming it up like pork was going out of fashion. Shuya, who cut a sympathetic figure in the first film, has got to be one of the least convincing terrorists in cinematic history; with his daft robes and airbrushed anime face, he looks like he'd be more at home doing Final Fantasy Cosplay than saving the world. In fact, the whole 'Wild Seven' group (now why does that make me crave a certain brand of Japanese cigarette I wonder) are laughable. Who funds them? Other kids? Where do they get their RPGs and assault rifles? Where do they learn to effect global computer hacks by pressing Ctrl-Alt-Delete on their Combat Edition iPads?The idea that the government would send in ground troops to take out a small terrorist faction conveniently holed up on an island also defies belief. But when they do finally go in, we're supposed to believe that a rag-tag bunch of kids with no training could take on Japan's military elite and win. What really sticks in the craw though, is not the foolish simplicity of the film's Peter Pan With Guns ideology, or even its muddled, infantile grasp of politics; it's the glamorization of terrorism (typified by Shuya's gushing about the AK-47 being the universal symbol of resistance as if he were talking about a Pokemon card); it's the staggeringly patronizing attitude it takes to the unnamed Middle Eastern country where Shuya and his gang end up. Even in a country that has suffered war for 20 years, we're told (for the second time), the grass is still green in Spring and the childrens' eyes still shine with dewy optimism. As long as there's hope, everything's gonna be just fine.バトル・ロワイアル IIDir. Kenta Fukasaku / Kinji Fukasaku, 2003
More often that not, a low rating on IMDb is a sure sign that a film is a turkey, but once in a while it's a sign that a lot of people just haven't got it. I think Raigyo falls into this second camp.It's sold as 'Pinku Eiga' ('Pink Cinema' - Japan's surprisingly creative take on Erotica) but there's not a lot of sex, and virtually no eroticism to justify the tag. Instead we get a bleak, but engaging journey into mental illness, disconnection and psychopathy. If I'm honest, after watching the yawn-fest that was Kokkuri, I didn't expect much from Zeze, but here he proves himself to be a filmmaker of some skill. Raigyo perfectly captures a sense of desolate liminality - the action taking place in a part-marshland, part-industrial hinterland. The characters too, hover somewhere between intrigue and inscrutability; misfits, like the snake-headed fish of the film's title.Given its short run time (75 mins), Raigyo, is, if anything, a little too opaque for its own good. The violence is explicit - and shocking in its banality - but the protagonists' motivations and back stories are barely fleshed out at all. We're plunged right into the here and now, and, like the police in the film, left to fill in the blanks. The final CCTV tracking shot brings this point home, as Yanai and his strange companion disappear into the crowd. In a way though, its refusal to explain is a large part of the film's appeal.雷魚Dir. Takahisa Zeze, 1997
Miike phoning it in.Sorry, couldn't resist. As it happens, it's only partly true - One Missed Call is a slickly effective J-Horror with scares in all the right places. The basic premise is that people receive a call on their mobile phone, apparently from their own number, which leaves an eerie voicemail message foretelling of their imminent death. As one person is killed, another number is called from the victim's phone and so the 'virus' propagates.In a post-production interview, Miike reveals that he doesn't particularly like straight-up horror films; that he wants a bit more from his ¥1800 cinema ticket than a few scares. Nevertheless, a straight-up horror is pretty much what he delivers - yes, there is a decent back story, centering around child abuse (the abused becoming the abuser) and Munchausen's Syndrome by Proxy, but not in the kind of depth that would elevate it into another genre.Essentially, One Missed Call is derivative of the best J-Horror: if you put Ring, The Grudge and Dark Water into a blender and pressed Go, this is pretty much what you'd expect. Except that with most directors what you'd end up with is a grey sludge, rather than the smooth, vivid cocktail of elements that is One Missed Call: the acting is good, the sets and lighting immaculate (it's hard to imagine a creepier setting than an abandoned hospital), the story coherent, and the script taut. It's also a lesson in manipulating atmosphere - for all the (very effective) supernatural goings on, I think the scene that made me jump highest out of my seat involved a couple of crows banging into the window of a gloomy apartment block. Miike is a hugely accomplished filmmaker, capable of so much more than this, but as J-Horror goes, it's probably still in the top 10%.着信アリDir. Takashi Miike, 2004
Hana-Bi (Fireworks) didn't have quite the impression it had on me when I first saw it at the cinema some 13 odd years ago, but then I've seen a lot of films in those 13 years, not to mention most of Kitano's back catalogue. It's not quite the existential odyssey I remembered it to be, but its quality still shines through.Hana-Bi is a bridge between Kitano's earlier yakuza films like Boiling Point and Sonatine and artier fare like Dolls. It still has moments of explicit violence but is essentially a subtler, more meditative film - albeit a less focused one. Once again, Kitano is lead actor as well as director, here playing Nishi; a cop who leaves his job to go away on a road trip with his dying wife, Miyuki. Running parallel to this is the story of Horibe - his old partner on the force, who was shot in the line of duty and is now semi-paralyzed; wheelchair-bound and alone. Horibe tries to find new meaning in life through painting, taking a different path across the wilderness to Nishi but ultimately arriving at the same bleak point.In the scenes with Nishi and his wife, there's a convincing sense of long-abiding intimacy, but little dialogue between them - perhaps because there's nothing left to be said at this point in their lives. The comfortable silences and Nishi's compassion (made all the more striking by his violent run ins with the yakuza loan sharks who haunt his final days) have an emotional resonance that doesn't really need any exposition. Hisaishi's elegiac score has its own pull on the heart strings as well.As is always the case with Kitano, the imagery of the film is deliberate and meticulous. The lingering stills of his own paintings are mysterious signifiers. What exactly do the stamen-headed creatures symbolize? The painting of fireworks, echoing the bittersweet sentiment of the film's title, seems to be about the lives of the protagonists - transient, vibrant, exploding into oblivion.花火
Dir. Takeshi Kitano, 1997
It's obvious a lot of time and effort has been invested in Brave Story to make a new Sprited Away. In terms of the visuals, it's not a bad effort - slickly animated, impeccably well-drawn with some nice 3D modelling. In terms of the story though, it's a million miles away. Despite drawing liberally on a Miyazakian pallette of temporal loopholes and funny wee beasties, the magic ingredient just isn't there.What starts out as a (massively implausible and sketchy) story about a boy whose parents have separated and who is looking for a fantasy world in which to take refuge, quickly morphs into a typical dumb quest anime.ブレイブ・ストーリー
Dir. Koichi Chigira, 2006
A relentless stream of bollocks.Really, I'd like to leave it there, but since I've set a precedent on this blog of more verbose reviews, I will, reluctantly, elaborate.The DVD copy I have has a quote on the cover which claims the movie is "better than both sequels to The Matrix put together", or in other words, it's better than shit squared - which it really isn't.Allegedly set in 21st Century 'Eurasia', under the rule of The Great Eastern Empire, Casshern opens with Professor Azuma addressing a room full of the great and good to announce that he has 'discovered' 'neo-cells'. We're then treated to some vaguely scientific bollocks where he explains how these miraculous self-replicating cells are the answer to death (still a problem for mankind even in the late 21st Century).Azuma and his crew of weird scientists set up shop in army HQ under the auspices of a preening knob called Naito and proceed to fill several enormous pools with red dye and prosthetic body parts. He also makes sure to turn on every available smoke machine and ensures the lighting is set to maximum pretentiousness. After a year of peering through microscopes and farting about with charts, it looks like the professor's experiment has failed. But suddenly the alarm is sounded as the body parts begin to cohere into men! Men whom the army gun down but who escape unharmed through the sewer system, trek across the Arctic Circle and miraculously chance upon an unoccupied super fortress. The leader of this bunch of hacks, who looks like a kind of Japanese Eddie Izzard in battle gear, proclaims them to be Neoroids and declares war on his creators, the humans. As is if on queue, Third Reich-style Neoroid banners are unfurled from nowhere and an evil robot production factory is discovered. Off screen, Rammstein decide this would be the ideal time to start bashing out a few power chords. A few minutes later, the Neoroids' army of several million robots is ready to go. Go get the humans! Go!! Fortunately, Prof Azuma's son, who was killed in a pointless war, has been reborn in one of the re-birthing pools and naturally sets to work against the Neoroid army in his new capacity as ass-kicker in chief, lining them up and knocking them down like so many dominoes. All scored by a ludicrous pop-metal soundtrack.Unlike some other sci-fis with plots written by 12 year olds, Casshern is not even a visual feast - yes it clearly has a sizeable budget behind it; it's vast in scale, but appears to be going for the Terry Gilliam look, falling well short, and ending up instead with an upmarket, oversized version of Knightmare. There's no-one as charismatic as Tregard in Casshern though, and the CG is ridiculously intrusive, dovetailing with the live action like a fifty foot top hat dovetails with a child's head. Given that this film was clearly not made on a shoestring, in contrast to, say, Big Tits Zombie, I would have to rate it as the worst thing I've reviewed on here to date.Temporal disruption ends...キャシャーンDir. Kazuaki Kiriya, 2004
Kokkuri is essentially the Japanese equivalent of Ouija; a hand-drawn board, consisting of a circle of hirigana characters, over which participants move a coin at the behest of an unseen spirit - Kokkuri-san - to spell out the answers to their questions.Not that you need to know this in order to watch the film Kokkuri because it has virtually nothing to do with it. The closest we come to the spirit world is a lace curtain rustling in the breeze. As it transpires, the game of Kokkuri is merely the clunkiest of pretexts for a mind-numbingly dull psychodrama. Despite being slower paced than a dead tortoise and having approximately nothing happen in its 90 minutes or so run time Kokkuri still manages to be convoluted, confusing and illogical. Quite a feat I'd say.I won't even bore you with the details of the shit plot, suffice it to say that it's a blatant rip off of Dark Water. The camera-work is amateurish, the acting ponderous, the script derisory. Zeze doesn't even have the good grace to bring the simmering lesbian undercurrents to the boil. Note to director: when making a horror movie, at least one scare is a good rule of thumb. Sudden cut shots to small moody-looking Japanese girls are not always the answer, however dim the lighting and however many rusty wind chimes are clanking in the background.こっくりDir. Takahisa Zeze, 1997
I'll say from the off that I have mixed feelings about Seven Samurai. On the one hand, you'd have to be a fool not to appreciate the sublime craft of Kurosawa's direction - the impeccable (and groundbreaking) cinematography, each scene's meticulous attention to detail and the deft handling of action sequences - but on the other hand, I found the film too slow-paced at times and ultimately, over-long. The content doesn't really seem to justify the 3 1/2 hour running time.The story is actually very simple: in 16th Century Japan, bandits are rife and regularly raid villages to steal their produce. One village resolves to take a stand against the bandits and hits on the idea of recruiting samurai to protect it. The first half of the film, which deals with the assembling of the seven samurai - the prelude to battle - is absorbing, but excruciatingly slow-paced. The second half, which is more focused on the actual conflict between samurai and bandits is, for me, the more engaging. Throughout the film though, the various relationships between key characters (high/low caste, master/apprentice, wise man/fool) are intriguingly developed. Despite being quite a big ensemble piece, there are some memorable performances - in particular, Takashi Shimura, charismatic leader and master samurai to Katsuhiro's raw apprentice, and Toshiro Mifune, who hams it up as the irascible clown of the group.The film touches on a lot of big themes - the class divide (encompassing both illicit love and the injustice of the peasant's lot within the feudal system), rebellion, war, honour, duplicity. But like the role of Mifune's character, Kikuchiyo, a lot of the themes in Seven Samurai seem quaintly archaic - signposts to forgotten places. It's a film, I think, that will always enthuse movie lovers based on the brilliance of its execution and storytelling, its evocation of a lost time, rather than in the enduring substance of its message.七人の侍Dir. Akira Kurosawa, 1954
Well, that explains the gaze... sort of. At the end of Juon, Koyoko catches the eye of the new owner of the Saeki house, Mrs Kitada, and being the psychic type, immediately clocks her as being in possession of a dead woman's soul. It first becomes apparent to the viewer that Mrs Kitada is not herself when she brains her husband with a frying pan for complaining about his egg yolk. Even if you put this piece of slapstick brutality down to her getting out of bed on the wrong side, you're left in no doubt when she literally transforms into Kayako in front of Tatsuya Suzuki, who has ill-advisedly gone to check up on the property. Possession is the theme of Juon 2 - various people who come into contact with the house end up being possessed by Kayako and Toshio.I'm assuming that this isn't a sequel to Juon, so much as a second DVD containing some material that would originally have been broadcast at the same time as the stuff on the first DVD. That's the only way I can explain why the first two chapters of Juon 2 duplicate the last two chapters of Juon and why the last two chapters of Juon 2 are both about 5 minutes long and are, basically, Shimizu taking the piss. Why not have a hundred Kayakos, all creaking in unison and hunting in packs? Why not have a couple of people tasting the sake that Kyoko left in the Saeki house (despite the fact the Kitadas would surely either have consumed or binned said liquor)? The only thing this installment really serves to do is to flesh out the story of the Suzukis - Tatsuya and his sister Kyoko - but in doing that, it still provides a few choice moments of ghastliness.呪怨 2Dir. Takashi Shimizu, 2000
OK, so this really is the first film in The Grudge franchise - the made for TV movie, Juon. I don't know whether it's because I saw the theatrical release first and had an inkling of what to expect, but Juon was nowhere near as hard to follow. In terms of chronology, it's not linear, but mercifully, neither does it jump around like a frog on a hot plate. Instead, you get six distinct stories - or chapters - each centered around one character and their, usually fatal, experience of the curse. These function nicely as a series of vignettes, putting me in mind of a short story collection like Creep Show, where each episode ratchets up the tension before the pay-off.I like the fact that more time was spent on the Toshio character as well - the back story of Toshio and Kayako is hinted at in the theatrical release, but details like the neglect of Toshio, Kayako's obsession with Toshio's teacher and her husband's jealousy of him does help to establish more of a context for subsequent events.Naturally, being a TV movie, the budget is considerably lower and it does occasionally show - but mostly just in terms of flat lighting and slightly cheap-looking sets (interestingly though, the same set is used for the Saeki house as in the theatrical release). Special effects are used judiciously, to create some great moments - the first reveal of Kayako in the attic is very creepy and there's pure schlock horror fun to be had in the scene where a bloodied Kanna ascends a staircase in laboured steps, then slowly turns around to gape jawless at her stricken mother. The ending of the film, which uses no more special effects than a mutual gaze, has to be one of the best WTF moments in recent memory.呪怨Dir. Takashi Shimizu, 2000